Before law school, Stephen, “The Videogame Lawyer”, was a competitive gamer. He was ranked number one in the world at two different games, traveled around the world competing in numerous tournaments and world championships, and funded his tuition at an Ivy league school with the winnings. Stephen is also a member of the International Game Developers Association (IGDA) and The Video Game Bar Association.

 

Today, The Videogame Lawyer focuses on brand protection and general advising strategies for video game companies, including those that make games like Flow Free, Duet, and Bonza Word Puzzle. For larger game companies and publishers, Stephen performs more targeted legal work such as applying for trademarks and copyrights, enforcing intellectual property, and drafting privacy policies and terms of use.

 

Below are several in-depth articles The Videogame Lawyer has written to help video game companies understand everything they should know about intellectual property and brand protection.

Video Game Patent

Do I need patents for my video game?

The patent process is complicated, expensive, and not for every game company. Design patents can protect your UX/UI. The fastest growing segment of design patent filings is in the UX/UI space. If you’re serious about protecting your video game and your user experience, you need to think carefully...

Five Reasons to Trademark Your Videogame Today

As easy as it has become to create and distribute your own unique game, it is even easier for someone to copy your game and profit off of your hard work. Because of this, it is more important now than ever to trademark your videogame...